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Computer games are very popular for all ages and nationalities. Parents think this has little educational value and it will be harmful for children. To what extent do you agree or disagree? There is no doubt that computers play a a vital role in lisure and training activities. While the role of education and training are is growing in this rapidly changing world, orthodox parents believe that if pupils apply themselves and try their hardest at school, then they will increase their opportunity for higher educations and better jobs in the future such a compatitive world. I guess, like many other aspects of modern technologies, computer games are a doble edge sowrd and can either both assist a better education or negatively affect itnot. In on one hand, addictin to electronic gadgets are is becoming a common problem phenomena phenomenon of modern socieries and which engading wast stratumstrata; from governments to parents as well as police officers to teachers. The youth are more profesional in computer gaming than the elderlies, who can notcannot supervise them, . therforetherefore, family value have no space to germinate there. The threat is that the main aim of computer game companies is to make money and so they do their best to make gimmiks rather than training. These games are designed to appeal to the lowest common denominators and consequently has less educational value. On the other hand, vitrual networks are said to be the pillar of future education. The Recent pandemic of Covid 19 has hightended the paramont importance of electronic games in education. Instilling appreciated moral ethics, boring mathematic furmulas and litriture in childerens’ minds is the latent underlying/embedded dutiy of useful video games . As an impartioal educated individual, I guess, the compures games are inseparatable part of our lives but the main question is that wheather individuals can be led into suitable games which per se are valuable and suitable for their age. Concerning the complexity of culture and technology, I think capable specialiez orgnization can take the helm atof the chaotic sea of computerized games to make take the best advantages of games.

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